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Siena Intramurals
Flag Football Rules
- Each team must consist of no less than eight players.
- Possession at the beginning of the game is determined by a coin toss.
- No articles of clothing may cover any portion of the flag. This will result in a 10-yard penalty if determined by the referee.
- The game shall consist of two 20-minute halves, running clock. The clock will stop in the final minute of the second half.
- Teams are permitted two timeouts per regulation and one per OT.
- No fumbles: the ball is dead once it hits the ground
- Offense must have at least four players on the line of scrimmage. Only one player is allowed to go in motion before the ball is snapped.
- If a player's flag belt falls off, then one hand tag constitutes a capture.
- Player's may not guard their flags. This will result in a 10 yard penalty if determined by the referee.
- Defense is allowed one blitz per four downs.
- The quarterback cannot be rushed before the referee 3 count.
- Shoes with metal cleats, exposed metal screw in cleats, boots, and sandals are strictly prohibited.
- If jewelry is determined to be unsafe, you must remove it if asked to do so by a student worker.
- If your team does not arrive within 10 minutes of your scheduled arrival time, you will be assessed a forfeit loss.
- Fighting is an indefinite suspension from any intramural activity.
- Students are expected to abide by all intramural policies.
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